> Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)
> Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it.
You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet.
It's retroactive. (…)
benoau 33 minutes ago [-]
Sounds similar to Apple's "Core Technology Fee", literally a mechanism for sabotaging third party app distribution in the EU.
martz 2 hours ago [-]
yes this is good too, actually started contributing to this :)
martz 5 hours ago [-]
Recently added support for Linux to VLC for Unity, with full hardware decoding.
It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.
Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.
sylware 3 hours ago [-]
Don't forget to build 'correct' ELF64 binaries for broad elf(glibc)/linux distro support (-static-libgcc -static-libstdc++, and tight glibc ABI version control with binutils VERSION scripts).
At least those build options should be default.
martz 2 hours ago [-]
thanks for your comment, will look into it!
SurajMishra 3 hours ago [-]
Thank you very much.
fusslo 3 hours ago [-]
Can a unity dev/game dev help elucidate why you'd use vlc in unity?
For cutscene playback?
harrisoned 3 hours ago [-]
For a sandbox game this is very useful, where you can spawn video players in-game. For social games (like VRChat) this is also great since synced video playback is a very popular feature for people to watch content together in VR.
csande17 2 hours ago [-]
Unity includes its own video player implementation ( https://docs.unity3d.com/Manual/Video.html ), so presumably you'd mainly want to use VLC for wider range of supported codecs?
kjjohnsen 1 hours ago [-]
Basically. Unity video player is fine if you control the content. The other very reasonable option is to funnel shared content through a synced web browser interface. I've developed a few collaborative XR applications, and have used a blend of things to support sharing.
martz 2 hours ago [-]
RTSP support, twitch-style in-game visio, any kind of non-game Unity apps (there are many), 360 video playback, mediaplayer in VR headset, simulators of all kinds, etc..
Hendrikto 2 hours ago [-]
To everybody else being confused: This is about Unity the game engine, not Unity the desktop environment.
tokai 29 minutes ago [-]
Unity (the DE) was discontinued 9 years ago..
ekjhgkejhgk 3 hours ago [-]
Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
nisiddharth 2 hours ago [-]
I've 3rd party cookies blocked and it works just fine.
Have you disabled all cookies?!
> Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)
How users reacted: https://old.reddit.com/r/OutOfTheLoop/comments/16h9lnw/whats...
> Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it. You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet. It's retroactive. (…)
It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.
Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.
At least those build options should be default.
For cutscene playback?